So there have to be limitations on the detail. It would be helpful, if you could name us, what explicitly was wrong with those vehicles.Īlso, keep in mind, we are limited at 5000 tris per vehicle, because of performance in CoH. maybe u can also use the models for COH if they done with 3DS MAX i suggest u go and take a look on operation flashpoint. there some mistakes like in the apache or us bmp also the chinese bmp. Nice things but many of the vehicles dont look like the real ones. If things go well, we hope that we can show you some moving pictures the next time! After we showed you the non-doctrinal outline of CoH - Modern Combat in our last press release, we are eagerly awaiting your reactions about our new models. If you are interested in helping us, contact me, or just apply in our application topic.īut coming to the interesting stuff now. We are also always searching for more modelers and especially skinners, who help out texturing all of our models. Talking about the models, we are still searching for potent people, who can help us to reveal all the secrets of the objects editor. We are making good progress with the import and are looking forward to show you some moving pictures within the next weeks. While we are working on getting our first models in-game, we thought this might be a good time to show you some of our results. The coding of the core game is almost done and our modelers are working hard. At first we, the CoH - Modern Combat team, want to apologize for such a long period without information.
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